GameApi 28
Library used by GameApi Builder tool
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MeshNormalsStateBitmap Class Reference

#include <State.hh>

Inheritance diagram for MeshNormalsStateBitmap:
Collaboration diagram for MeshNormalsStateBitmap:

Public Member Functions

 MeshNormalsStateBitmap (Mesh &m, MeshNormals &n)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void Copy ()
int CountX (Mesh &m)
int CountY (Mesh &m)
Public Member Functions inherited from StateBitmap< StateInfo, StateColumn, StateRow >
 StateBitmap (int sx, int sy)
void SetColumn (int framenum, int numstates)
void SetRow (int statenum, int numframes)
void SetGrid (int framenum, int statenum, FaceInfo *info)
Public Member Functions inherited from DynColumnBitmap< StateInfo, StateColumn, StateRow >
 DynColumnBitmap (int sx, int sy)
 ~DynColumnBitmap ()
virtual int SizeX () const
virtual int SizeY () const
virtual StateInfo Map (int x, int y) const
StateColumn Column (int x) const
StateRow Row (int y) const
StateInfo & DynMap (int x, int y) const
StateColumn & DynColumn (int x) const
StateRow & DynRow (int y) const
Public Member Functions inherited from Bitmap< StateInfo >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ MeshNormalsStateBitmap()

MeshNormalsStateBitmap::MeshNormalsStateBitmap ( Mesh & m,
MeshNormals & n )
inline

Member Function Documentation

◆ Collect()

void MeshNormalsStateBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Copy()

void MeshNormalsStateBitmap::Copy ( )
inline

◆ CountX()

int MeshNormalsStateBitmap::CountX ( Mesh & m)
inline
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◆ CountY()

int MeshNormalsStateBitmap::CountY ( Mesh & m)
inline
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◆ HeavyPrepare()

void MeshNormalsStateBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Prepare()

void MeshNormalsStateBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< StateInfo >.


The documentation for this class was generated from the following file: