GameApi 28
Library used by GameApi Builder tool
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MeshQuadColor Member List

This is the complete list of members for MeshQuadColor, including all inherited members.

Collect(CollectVisitor &vis)MeshQuadinlinevirtual
Color(int i) constMeshQuadColorinlinevirtual
End(int i) constPointsApiPointsinlinevirtual
facenumMeshQuadprotected
FirstFrame()CollectInterfaceinlinevirtual
HandleEvent(MainLoopEvent &event)MeshQuadinlinevirtual
has_changed() constPointsApiPointsinlinevirtual
HeavyPrepare()MeshQuadinlinevirtual
MaxNumPoints() constMeshQuadinlinevirtual
MeshQuad(FaceCollection *coll, int count)MeshQuadinline
MeshQuadColor(FaceCollection *coll, int count, std::vector< Bitmap<::Color > * > textures)MeshQuadColorinline
Normal(int i) constPointsApiPointsinlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
NumPoints() constMeshQuadinlinevirtual
Pos(int i) constMeshQuadinlinevirtual
Prepare()MeshQuadinlinevirtual
Start(int i) constPointsApiPointsinlinevirtual
Update(MainLoopEnv &e)MeshQuadinlinevirtual
xp_vecMeshQuadprotected
yp_vecMeshQuadprotected
~CollectInterface()CollectInterfaceinlinevirtual
~MeshQuad()MeshQuadinline
~PointsApiPoints()PointsApiPointsinlinevirtual