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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for MeshQuadColor, including all inherited members.
| Collect(CollectVisitor &vis) | MeshQuad | inlinevirtual |
| Color(int i) const | MeshQuadColor | inlinevirtual |
| End(int i) const | PointsApiPoints | inlinevirtual |
| facenum | MeshQuad | protected |
| FirstFrame() | CollectInterface | inlinevirtual |
| HandleEvent(MainLoopEvent &event) | MeshQuad | inlinevirtual |
| has_changed() const | PointsApiPoints | inlinevirtual |
| HeavyPrepare() | MeshQuad | inlinevirtual |
| MaxNumPoints() const | MeshQuad | inlinevirtual |
| MeshQuad(FaceCollection *coll, int count) | MeshQuad | inline |
| MeshQuadColor(FaceCollection *coll, int count, std::vector< Bitmap<::Color > * > textures) | MeshQuadColor | inline |
| Normal(int i) const | PointsApiPoints | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| NumPoints() const | MeshQuad | inlinevirtual |
| Pos(int i) const | MeshQuad | inlinevirtual |
| Prepare() | MeshQuad | inlinevirtual |
| Start(int i) const | PointsApiPoints | inlinevirtual |
| Update(MainLoopEnv &e) | MeshQuad | inlinevirtual |
| xp_vec | MeshQuad | protected |
| yp_vec | MeshQuad | protected |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~MeshQuad() | MeshQuad | inline |
| ~PointsApiPoints() | PointsApiPoints | inlinevirtual |