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GameApi 28
Library used by GameApi Builder tool
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Public Member Functions | |
| MeshQuadColor (FaceCollection *coll, int count, std::vector< Bitmap<::Color > * > textures) | |
| unsigned int | Color (int i) const |
| Public Member Functions inherited from MeshQuad | |
| MeshQuad (FaceCollection *coll, int count) | |
| ~MeshQuad () | |
| virtual void | HandleEvent (MainLoopEvent &event) |
| virtual bool | Update (MainLoopEnv &e) |
| virtual int | MaxNumPoints () const |
| virtual int | NumPoints () const |
| virtual Point | Pos (int i) const |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| void | Prepare () |
| Public Member Functions inherited from PointsApiPoints | |
| virtual Vector | Normal (int i) const |
| virtual bool | has_changed () const |
| virtual Point | Start (int i) const |
| virtual Point | End (int i) const |
| virtual | ~PointsApiPoints () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
Additional Inherited Members | |
| Protected Attributes inherited from MeshQuad | |
| std::vector< int > * | facenum |
| std::vector< float > * | xp_vec |
| std::vector< float > * | yp_vec |
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inline |
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inlinevirtual |
Reimplemented from MeshQuad.