GameApi 28
Library used by GameApi Builder tool
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MeshQuadColor Class Reference
Inheritance diagram for MeshQuadColor:
Collaboration diagram for MeshQuadColor:

Public Member Functions

 MeshQuadColor (FaceCollection *coll, int count, std::vector< Bitmap<::Color > * > textures)
unsigned int Color (int i) const
Public Member Functions inherited from MeshQuad
 MeshQuad (FaceCollection *coll, int count)
 ~MeshQuad ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int MaxNumPoints () const
virtual int NumPoints () const
virtual Point Pos (int i) const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
Public Member Functions inherited from PointsApiPoints
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Additional Inherited Members

Protected Attributes inherited from MeshQuad
std::vector< int > * facenum
std::vector< float > * xp_vec
std::vector< float > * yp_vec

Constructor & Destructor Documentation

◆ MeshQuadColor()

MeshQuadColor::MeshQuadColor ( FaceCollection * coll,
int count,
std::vector< Bitmap<::Color > * > textures )
inline

Member Function Documentation

◆ Color()

unsigned int MeshQuadColor::Color ( int i) const
inlinevirtual

Reimplemented from MeshQuad.


The documentation for this class was generated from the following file: