GameApi 28
Library used by GameApi Builder tool
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MeshQuad Class Reference
Inheritance diagram for MeshQuad:
Collaboration diagram for MeshQuad:

Public Member Functions

 MeshQuad (FaceCollection *coll, int count)
 ~MeshQuad ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int MaxNumPoints () const
virtual int NumPoints () const
virtual Point Pos (int i) const
virtual unsigned int Color (int i) const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
Public Member Functions inherited from PointsApiPoints
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Protected Attributes

std::vector< int > * facenum
std::vector< float > * xp_vec
std::vector< float > * yp_vec

Constructor & Destructor Documentation

◆ MeshQuad()

MeshQuad::MeshQuad ( FaceCollection * coll,
int count )
inline
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◆ ~MeshQuad()

MeshQuad::~MeshQuad ( )
inline

Member Function Documentation

◆ Collect()

void MeshQuad::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int MeshQuad::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

Reimplemented in MeshQuadColor.

◆ HandleEvent()

virtual void MeshQuad::HandleEvent ( MainLoopEvent & event)
inlinevirtual

Reimplemented from PointsApiPoints.

◆ HeavyPrepare()

void MeshQuad::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

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◆ MaxNumPoints()

virtual int MeshQuad::MaxNumPoints ( ) const
inlinevirtual

Reimplemented from PointsApiPoints.

◆ NumPoints()

virtual int MeshQuad::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

virtual Point MeshQuad::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Prepare()

void MeshQuad::Prepare ( )
inlinevirtual

Reimplemented from PointsApiPoints.

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◆ Update()

virtual bool MeshQuad::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from PointsApiPoints.

Member Data Documentation

◆ facenum

std::vector<int>* MeshQuad::facenum
protected

◆ xp_vec

std::vector<float>* MeshQuad::xp_vec
protected

◆ yp_vec

std::vector<float>* MeshQuad::yp_vec
protected

The documentation for this class was generated from the following file: