GameApi 28
Library used by GameApi Builder tool
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MeshTexturesImpl Class Reference

#include <Graph.hh>

Inheritance diagram for MeshTexturesImpl:
Collaboration diagram for MeshTexturesImpl:

Public Member Functions

 MeshTexturesImpl (Bitmap< Color > &bm)
 MeshTexturesImpl (Bitmap< Color > &bm, MeshTextures &tex)
 ~MeshTexturesImpl ()
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
Public Member Functions inherited from MeshTextures
virtual ~MeshTextures ()

Constructor & Destructor Documentation

◆ MeshTexturesImpl() [1/2]

MeshTexturesImpl::MeshTexturesImpl ( Bitmap< Color > & bm)
inline

◆ MeshTexturesImpl() [2/2]

MeshTexturesImpl::MeshTexturesImpl ( Bitmap< Color > & bm,
MeshTextures & tex )
inline

◆ ~MeshTexturesImpl()

MeshTexturesImpl::~MeshTexturesImpl ( )
inline

Member Function Documentation

◆ GenTexture()

virtual void MeshTexturesImpl::GenTexture ( int num)
inlinevirtual

Reimplemented from MeshTextures.

◆ NumTextures()

virtual int MeshTexturesImpl::NumTextures ( ) const
inlinevirtual

Reimplemented from MeshTextures.

◆ TextureBuf()

virtual BufferRef MeshTexturesImpl::TextureBuf ( int num) const
inlinevirtual

Reimplemented from MeshTextures.

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The documentation for this class was generated from the following file: