GameApi 28
Library used by GameApi Builder tool
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MeshTextures Class Reference

#include <Effect.hh>

Inheritance diagram for MeshTextures:

Public Member Functions

virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual ~MeshTextures ()

Constructor & Destructor Documentation

◆ ~MeshTextures()

virtual MeshTextures::~MeshTextures ( )
inlinevirtual

Member Function Documentation

◆ GenTexture()

virtual void MeshTextures::GenTexture ( int num)
inlinevirtual

Reimplemented in FaceArrayMeshTextures, MeshTexturesImpl, SpriteTexture, and SpriteTexture.

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◆ NumTextures()

virtual int MeshTextures::NumTextures ( ) const
inlinevirtual

Reimplemented in FaceArrayMeshTextures, MeshTexturesImpl, SpriteTexture, and SpriteTexture.

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◆ TextureBuf()

virtual BufferRef MeshTextures::TextureBuf ( int num) const
inlinevirtual

Reimplemented in FaceArrayMeshTextures, MeshTexturesImpl, SpriteTexture, and SpriteTexture.

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The documentation for this class was generated from the following file: