GameApi 28
Library used by GameApi Builder tool
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MoveML Class Reference
Inheritance diagram for MoveML:
Collaboration diagram for MoveML:

Public Member Functions

 MoveML (GameApi::Env &e, GameApi::EveryApi &ev, MainLoopItem *next, GameApi::MN mn, int clone_count, float time_delta)
void reset_time (float time)
virtual std::vector< int > shader_id ()
void handle_event (MainLoopEvent &env)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void logoexecute ()
void execute (MainLoopEnv &env)
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ MoveML()

MoveML::MoveML ( GameApi::Env & e,
GameApi::EveryApi & ev,
MainLoopItem * next,
GameApi::MN mn,
int clone_count,
float time_delta )
inline

Member Function Documentation

◆ Collect()

void MoveML::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void MoveML::execute ( MainLoopEnv & env)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

void MoveML::handle_event ( MainLoopEvent & env)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void MoveML::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ logoexecute()

void MoveML::logoexecute ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ Prepare()

void MoveML::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ reset_time()

void MoveML::reset_time ( float time)
inline
Here is the caller graph for this function:

◆ shader_id()

virtual std::vector< int > MoveML::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: