GameApi 28
Library used by GameApi Builder tool
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NewShadowMaterial Member List

This is the complete list of members for NewShadowMaterial, including all inherited members.

call(GameApi::P p) constMaterialForwardinline
call(GameApi::P p) constMaterialForwardinline
call(GameApi::P p) constMaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst_matrix(GameApi::P p, GameApi::MS ms)MaterialForwardinline
call_inst_matrix(GameApi::P p, GameApi::MS ms)MaterialForwardinline
logoexecute()Materialinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat2(GameApi::P p0) constNewShadowMaterialinlinevirtual
mat2_inst(GameApi::P p0, GameApi::PTS pts) constNewShadowMaterialinlinevirtual
mat2_inst2(GameApi::P p0, GameApi::PTA pta) constNewShadowMaterialinlinevirtual
mat2_inst_matrix(GameApi::P p0, GameApi::MS ms) constNewShadowMaterialinlinevirtual
mat2_inst_va(GameApi::VA va, GameApi::PTS pts) constNewShadowMaterialinlinevirtual
mat2_inst_va_prepare(GameApi::P p0) constNewShadowMaterialinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst_fade(GameApi::P p0, GameApi::PTS pts, bool flip, float start_time, float end_time) constNewShadowMaterialinlinevirtual
MaterialForward::mat_inst_fade(int p, int pts, bool flip, float start_time, float end_time) constMaterialForwardinlinevirtual
mat_inst_matrix(int p, int ms) constMaterialForwardinlinevirtual
mat_inst_matrix(int p, int ms) constMaterialForwardinlinevirtual
mat_inst_va(int va, int pts) constMaterialForwardinlinevirtual
mat_inst_va(int va, int pts) constMaterialForwardinlinevirtual
mat_inst_va_prepare(int p) constMaterialForwardinlinevirtual
mat_inst_va_prepare(int p) constMaterialForwardinlinevirtual
NewShadowMaterial(GameApi::Env &env, GameApi::EveryApi &ev, Material *next, GameApi::P models, float light_dir_x, float light_dir_y, float light_dir_z, float dark_level, float light_level, float scale, int size, bool is_phong, int texindex, GameApi::MT shadow_mat)NewShadowMaterialinline
set_index(int a_texindex)NewShadowMaterialinline
~Material()Materialinlinevirtual