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| | NewShadowMaterial (GameApi::Env &env, GameApi::EveryApi &ev, Material *next, GameApi::P models, float light_dir_x, float light_dir_y, float light_dir_z, float dark_level, float light_level, float scale, int size, bool is_phong, int texindex, GameApi::MT shadow_mat) |
| void | set_index (int a_texindex) |
| virtual GameApi::ML | mat2 (GameApi::P p0) const |
| virtual GameApi::ML | mat2_inst (GameApi::P p0, GameApi::PTS pts) const |
| virtual GameApi::VA | mat2_inst_va_prepare (GameApi::P p0) const |
| virtual GameApi::ML | mat2_inst_va (GameApi::VA va, GameApi::PTS pts) const |
| virtual GameApi::ML | mat2_inst_matrix (GameApi::P p0, GameApi::MS ms) const |
| virtual GameApi::ML | mat2_inst2 (GameApi::P p0, GameApi::PTA pta) const |
| virtual GameApi::ML | mat_inst_fade (GameApi::P p0, GameApi::PTS pts, bool flip, float start_time, float end_time) const |
| GameApi::ML | call (GameApi::P p) const |
| GameApi::ML | call_inst (GameApi::P p, GameApi::PTS pts) |
| GameApi::ML | call_inst_matrix (GameApi::P p, GameApi::MS ms) |
| int | mat (int p) const |
| int | mat_inst (int p, int pts) const |
| int | mat_inst_va_prepare (int p) const |
| int | mat_inst_va (int va, int pts) const |
| int | mat_inst_matrix (int p, int ms) const |
| int | mat_inst2 (int p, int pta) const |
| int | mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const |
| GameApi::ML | call (GameApi::P p) const |
| GameApi::ML | call_inst (GameApi::P p, GameApi::PTS pts) |
| GameApi::ML | call_inst_matrix (GameApi::P p, GameApi::MS ms) |
| int | mat (int p) const |
| int | mat_inst (int p, int pts) const |
| int | mat_inst_va_prepare (int p) const |
| int | mat_inst_va (int va, int pts) const |
| int | mat_inst_matrix (int p, int ms) const |
| int | mat_inst2 (int p, int pta) const |
| int | mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const |
| GameApi::ML | call (GameApi::P p) const |
| GameApi::ML | call_inst (GameApi::P p, GameApi::PTS pts) |
| int | mat (int p) const |
| int | mat_inst (int p, int pts) const |
| int | mat_inst2 (int p, int pta) const |
| int | mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const |
| virtual | ~Material () |
| virtual void | logoexecute () |