GameApi 28
Library used by GameApi Builder tool
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NewShadowShaderML_1 Class Reference
Inheritance diagram for NewShadowShaderML_1:
Collaboration diagram for NewShadowShaderML_1:

Public Member Functions

 NewShadowShaderML_1 (GameApi::Env &env, GameApi::EveryApi &ev, MainLoopItem *next, Vector light_dir, float scale)
std::vector< int > shader_id ()
void handle_event (MainLoopEvent &e)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void logoexecute ()
void execute (MainLoopEnv &e)
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ NewShadowShaderML_1()

NewShadowShaderML_1::NewShadowShaderML_1 ( GameApi::Env & env,
GameApi::EveryApi & ev,
MainLoopItem * next,
Vector light_dir,
float scale )
inline

Member Function Documentation

◆ Collect()

void NewShadowShaderML_1::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void NewShadowShaderML_1::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

void NewShadowShaderML_1::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void NewShadowShaderML_1::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ logoexecute()

void NewShadowShaderML_1::logoexecute ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ Prepare()

void NewShadowShaderML_1::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

std::vector< int > NewShadowShaderML_1::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: