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| | PlayerTileMapping (TilePlayer &pl, Tiles2d &next) |
| virtual int | SizeX () const |
| virtual int | SizeY () const |
| virtual int | Tile (int x, int y) const |
| virtual int | Tile2 (int x, int y) const |
| virtual int | Tile3 (int x, int y) const |
| virtual Point2d | Tile2Delta (int x, int y) const |
| virtual int | get_current_move1 (int x, int y) const |
| virtual void | set_current_move1 (int x, int y, int val) |
| virtual int | get_current_move2 (int x, int y) const |
| virtual void | set_current_move2 (int x, int y, int val) |
| virtual float | get_previous_time (int x, int y) const |
| virtual void | set_previous_time (int x, int y, float val) |
| virtual float | get_previous_time2 (int x, int y) const |
| virtual void | set_previous_time2 (int x, int y, float val) |
| virtual | ~Tiles2d () |
◆ PlayerTileMapping()
◆ get_current_move1()
| virtual int PlayerTileMapping::get_current_move1 |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ get_current_move2()
| virtual int PlayerTileMapping::get_current_move2 |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ get_previous_time()
| virtual float PlayerTileMapping::get_previous_time |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ get_previous_time2()
| virtual float PlayerTileMapping::get_previous_time2 |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ set_current_move1()
| virtual void PlayerTileMapping::set_current_move1 |
( |
int | x, |
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int | y, |
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int | val ) |
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inlinevirtual |
◆ set_current_move2()
| virtual void PlayerTileMapping::set_current_move2 |
( |
int | x, |
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int | y, |
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int | val ) |
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inlinevirtual |
◆ set_previous_time()
| virtual void PlayerTileMapping::set_previous_time |
( |
int | x, |
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int | y, |
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float | val ) |
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inlinevirtual |
◆ set_previous_time2()
| virtual void PlayerTileMapping::set_previous_time2 |
( |
int | x, |
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int | y, |
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float | val ) |
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inlinevirtual |
◆ SizeX()
| virtual int PlayerTileMapping::SizeX |
( |
| ) |
const |
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inlinevirtual |
◆ SizeY()
| virtual int PlayerTileMapping::SizeY |
( |
| ) |
const |
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inlinevirtual |
◆ Tile()
| virtual int PlayerTileMapping::Tile |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ Tile2()
| virtual int PlayerTileMapping::Tile2 |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ Tile2Delta()
| virtual Point2d PlayerTileMapping::Tile2Delta |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ Tile3()
| virtual int PlayerTileMapping::Tile3 |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
The documentation for this class was generated from the following file: