GameApi 28
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PlayerTileMapping Class Reference
Inheritance diagram for PlayerTileMapping:
Collaboration diagram for PlayerTileMapping:

Public Member Functions

 PlayerTileMapping (TilePlayer &pl, Tiles2d &next)
virtual int SizeX () const
virtual int SizeY () const
virtual int Tile (int x, int y) const
virtual int Tile2 (int x, int y) const
virtual int Tile3 (int x, int y) const
virtual Point2d Tile2Delta (int x, int y) const
virtual int get_current_move1 (int x, int y) const
virtual void set_current_move1 (int x, int y, int val)
virtual int get_current_move2 (int x, int y) const
virtual void set_current_move2 (int x, int y, int val)
virtual float get_previous_time (int x, int y) const
virtual void set_previous_time (int x, int y, float val)
virtual float get_previous_time2 (int x, int y) const
virtual void set_previous_time2 (int x, int y, float val)
Public Member Functions inherited from Tiles2d
virtual ~Tiles2d ()

Constructor & Destructor Documentation

◆ PlayerTileMapping()

PlayerTileMapping::PlayerTileMapping ( TilePlayer & pl,
Tiles2d & next )
inline

Member Function Documentation

◆ get_current_move1()

virtual int PlayerTileMapping::get_current_move1 ( int x,
int y ) const
inlinevirtual

Implements Tiles2d.

◆ get_current_move2()

virtual int PlayerTileMapping::get_current_move2 ( int x,
int y ) const
inlinevirtual

Implements Tiles2d.

◆ get_previous_time()

virtual float PlayerTileMapping::get_previous_time ( int x,
int y ) const
inlinevirtual

Implements Tiles2d.

◆ get_previous_time2()

virtual float PlayerTileMapping::get_previous_time2 ( int x,
int y ) const
inlinevirtual

Implements Tiles2d.

◆ set_current_move1()

virtual void PlayerTileMapping::set_current_move1 ( int x,
int y,
int val )
inlinevirtual

Implements Tiles2d.

◆ set_current_move2()

virtual void PlayerTileMapping::set_current_move2 ( int x,
int y,
int val )
inlinevirtual

Implements Tiles2d.

◆ set_previous_time()

virtual void PlayerTileMapping::set_previous_time ( int x,
int y,
float val )
inlinevirtual

Implements Tiles2d.

◆ set_previous_time2()

virtual void PlayerTileMapping::set_previous_time2 ( int x,
int y,
float val )
inlinevirtual

Implements Tiles2d.

◆ SizeX()

virtual int PlayerTileMapping::SizeX ( ) const
inlinevirtual

Implements Tiles2d.

◆ SizeY()

virtual int PlayerTileMapping::SizeY ( ) const
inlinevirtual

Implements Tiles2d.

◆ Tile()

virtual int PlayerTileMapping::Tile ( int x,
int y ) const
inlinevirtual

Implements Tiles2d.

◆ Tile2()

virtual int PlayerTileMapping::Tile2 ( int x,
int y ) const
inlinevirtual

Implements Tiles2d.

◆ Tile2Delta()

virtual Point2d PlayerTileMapping::Tile2Delta ( int x,
int y ) const
inlinevirtual

Reimplemented from Tiles2d.

◆ Tile3()

virtual int PlayerTileMapping::Tile3 ( int x,
int y ) const
inlinevirtual

Implements Tiles2d.


The documentation for this class was generated from the following file: