GameApi 28
Library used by GameApi Builder tool
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Point2dArrayDataType Class Reference

#include <Widgets.hh>

Inheritance diagram for Point2dArrayDataType:
Collaboration diagram for Point2dArrayDataType:

Public Member Functions

 Point2dArrayDataType (VectorArray< Point2d > &arr, Rect r)
float XCount () const
float YCount () const
virtual const Region & InvalidRects () const
virtual void ClearInvalidRects ()
bool get_val (float x, float y) const
void set_val (float x, float y, bool b)
Public Member Functions inherited from DataType< T >
virtual int Type () const
virtual int CountX () const
virtual int CountY () const
virtual DataBaseElement * GetElem (int x, int y) const
virtual char * Buffer () const
virtual int BufferSize () const
void SetT (T tt)

Constructor & Destructor Documentation

◆ Point2dArrayDataType()

Point2dArrayDataType::Point2dArrayDataType ( VectorArray< Point2d > & arr,
Rect r )
inline

Member Function Documentation

◆ ClearInvalidRects()

virtual void Point2dArrayDataType::ClearInvalidRects ( )
inlinevirtual

Implements DataType< T >.

◆ get_val()

bool Point2dArrayDataType::get_val ( float x,
float y ) const
inlinevirtual

Implements DataType< T >.

◆ InvalidRects()

virtual const Region & Point2dArrayDataType::InvalidRects ( ) const
inlinevirtual

Implements DataType< T >.

◆ set_val()

void Point2dArrayDataType::set_val ( float x,
float y,
bool b )
inlinevirtual

Implements DataType< T >.

◆ XCount()

float Point2dArrayDataType::XCount ( ) const
inlinevirtual

Implements DataType< T >.

◆ YCount()

float Point2dArrayDataType::YCount ( ) const
inlinevirtual

Implements DataType< T >.


The documentation for this class was generated from the following file: