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GameApi 28
Library used by GameApi Builder tool
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#include <Database.hh>


Public Member Functions | |
| virtual int | Type () const |
| virtual int | CountX () const |
| virtual int | CountY () const |
| virtual DataBaseElement * | GetElem (int x, int y) const |
| virtual char * | Buffer () const |
| virtual int | BufferSize () const |
| void | SetT (T tt) |
| virtual float | XCount () const =0 |
| virtual float | YCount () const =0 |
| virtual bool | get_val (float x, float y) const =0 |
| virtual void | set_val (float x, float y, bool b)=0 |
| virtual const Region & | InvalidRects () const =0 |
| virtual void | ClearInvalidRects ()=0 |
Implements DataBaseElement.
Implements DataBaseElement.
Implemented in ArrayDataType< T >, and Point2dArrayDataType.
Implements DataBaseElement.
Implements DataBaseElement.
Implemented in ArrayDataType< T >, and Point2dArrayDataType.
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inlinevirtual |
Implements DataBaseElement.
Implemented in ArrayDataType< T >, and Point2dArrayDataType.
Implemented in ArrayDataType< T >, and Point2dArrayDataType.
Implements DataBaseElement.
Implemented in ArrayDataType< T >, and Point2dArrayDataType.
Implemented in ArrayDataType< T >, and Point2dArrayDataType.