GameApi 28
Library used by GameApi Builder tool
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Polygons2dFaceCollection Class Reference

#include <Plane.hh>

Inheritance diagram for Polygons2dFaceCollection:
Collaboration diagram for Polygons2dFaceCollection:

Public Member Functions

 Polygons2dFaceCollection (Polygons2d &p, Plane pl)
int NumFaces () const
int NumPoints (int face) const
Point FacePoint (int face, int point) const
Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual std::string name () const =0
virtual bool ReadyToPrepare () const
virtual void Collect (CollectVisitor &vis)=0
virtual void HeavyPrepare ()=0
virtual bool Ready () const
virtual void Prepare ()=0
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual int AttribI (int face, int point, int id) const =0
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ Polygons2dFaceCollection()

Polygons2dFaceCollection::Polygons2dFaceCollection ( Polygons2d & p,
Plane pl )
inline

Member Function Documentation

◆ Attrib()

virtual float Polygons2dFaceCollection::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int Polygons2dFaceCollection::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FacePoint()

Point Polygons2dFaceCollection::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

int Polygons2dFaceCollection::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumPoints()

int Polygons2dFaceCollection::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

Vector Polygons2dFaceCollection::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord()

virtual Point2d Polygons2dFaceCollection::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.


The documentation for this class was generated from the following file: