GameApi 28
Library used by GameApi Builder tool
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QuakeML2 Class Reference
Inheritance diagram for QuakeML2:
Collaboration diagram for QuakeML2:

Public Member Functions

 QuakeML2 (GameApi::Env &env, GameApi::EveryApi &ev, MainLoopItem *next, float speed, float rot_speed)
 ~QuakeML2 ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual void execute (MainLoopEnv &e)
GameApi::PT map_point (GameApi::EveryApi &ev, GameApi::PT p)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ QuakeML2()

QuakeML2::QuakeML2 ( GameApi::Env & env,
GameApi::EveryApi & ev,
MainLoopItem * next,
float speed,
float rot_speed )
inline

◆ ~QuakeML2()

QuakeML2::~QuakeML2 ( )
inline

Member Function Documentation

◆ Collect()

void QuakeML2::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void QuakeML2::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void QuakeML2::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void QuakeML2::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ map_point()

GameApi::PT QuakeML2::map_point ( GameApi::EveryApi & ev,
GameApi::PT p )
inline
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◆ Prepare()

void QuakeML2::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > QuakeML2::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.

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The documentation for this class was generated from the following file: