GameApi 28
Library used by GameApi Builder tool
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RangeFunction< A, B > Class Template Reference

#include <Effect.hh>

Inheritance diagram for RangeFunction< A, B >:
Collaboration diagram for RangeFunction< A, B >:

Public Member Functions

virtual B Index (A a) const
void push_back (A start, A end, B val)
Public Member Functions inherited from Function< A, B >
virtual ~Function ()
virtual T Index (I i) const =0
virtual bool IsValid (I i) const =0

Static Public Member Functions

static std::pair< A, B > * EqualizerCheck (RangeFunction< A, B > &f1, RangeFunction< A, B > &f2, int i1, int i2)

Additional Inherited Members

Public Types inherited from Function< A, B >
typedef A Domain
typedef B CoDomain
Public Attributes inherited from Function< A, B >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Member Function Documentation

◆ EqualizerCheck()

template<class A, class B>
std::pair< A, B > * RangeFunction< A, B >::EqualizerCheck ( RangeFunction< A, B > & f1,
RangeFunction< A, B > & f2,
int i1,
int i2 )
inlinestatic

◆ Index()

template<class A, class B>
virtual B RangeFunction< A, B >::Index ( A a) const
inlinevirtual

Implements Function< A, B >.

◆ push_back()

template<class A, class B>
void RangeFunction< A, B >::push_back ( A start,
A end,
B val )
inline

The documentation for this class was generated from the following file: