GameApi 28
Library used by GameApi Builder tool
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RectFrameAnim Class Reference

#include <Widgets.hh>

Inheritance diagram for RectFrameAnim:
Collaboration diagram for RectFrameAnim:

Public Member Functions

 RectFrameAnim (Rect r, FrameAnim &obj, Rect screen, Render *rr)
void Init ()
void Cleanup ()
void PreFrame (float time)
bool Frame (float time)
void PostFrame ()
Public Member Functions inherited from FrameAnim
 FrameAnim (Render *render)
virtual ~FrameAnim ()
virtual float Time () const
virtual float XRot () const
virtual float YRot () const
virtual float ZRot () const
virtual float RotSpeed () const
Render * GetRender () const
void RenderOpenGl (const FaceCollection &col)
void RenderOpenGlLines (const LineCollection &col)
void RenderOpenGlPoly (const PointCollection &col)

Constructor & Destructor Documentation

◆ RectFrameAnim()

RectFrameAnim::RectFrameAnim ( Rect r,
FrameAnim & obj,
Rect screen,
Render * rr )
inline

Member Function Documentation

◆ Cleanup()

void RectFrameAnim::Cleanup ( )
inlinevirtual

Reimplemented from FrameAnim.

◆ Frame()

bool RectFrameAnim::Frame ( float time)
virtual

Implements FrameAnim.

◆ Init()

void RectFrameAnim::Init ( )
inlinevirtual

Reimplemented from FrameAnim.

◆ PostFrame()

void RectFrameAnim::PostFrame ( )
inlinevirtual

Reimplemented from FrameAnim.

◆ PreFrame()

void RectFrameAnim::PreFrame ( float time)
inlinevirtual

Reimplemented from FrameAnim.


The documentation for this class was generated from the following files: