GameApi 28
Library used by GameApi Builder tool
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RenderDistance Class Reference
Inheritance diagram for RenderDistance:
Collaboration diagram for RenderDistance:

Public Member Functions

 RenderDistance (Point pos, Vector u_x, Vector u_y, Vector u_z, DistanceRenderable &dist, int sx, int sy)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ RenderDistance()

RenderDistance::RenderDistance ( Point pos,
Vector u_x,
Vector u_y,
Vector u_z,
DistanceRenderable & dist,
int sx,
int sy )
inline

Member Function Documentation

◆ Collect()

void RenderDistance::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void RenderDistance::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual Color RenderDistance::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void RenderDistance::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

virtual int RenderDistance::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

virtual int RenderDistance::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: