GameApi 28
Library used by GameApi Builder tool
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RenderInstanced Class Reference
Inheritance diagram for RenderInstanced:
Collaboration diagram for RenderInstanced:

Public Member Functions

 RenderInstanced (GameApi::Env &e, GameApi::EveryApi &ev, GameApi::P p, GameApi::PTS pts, bool fade, bool flip, float start_time, float end_time, bool color_from_pts)
std::vector< int > shader_id ()
void handle_event (MainLoopEvent &e)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void execute (MainLoopEnv &e)
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ RenderInstanced()

RenderInstanced::RenderInstanced ( GameApi::Env & e,
GameApi::EveryApi & ev,
GameApi::P p,
GameApi::PTS pts,
bool fade,
bool flip,
float start_time,
float end_time,
bool color_from_pts )
inline

Member Function Documentation

◆ Collect()

void RenderInstanced::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void RenderInstanced::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

void RenderInstanced::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void RenderInstanced::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void RenderInstanced::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

std::vector< int > RenderInstanced::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: