GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
RenderInstanced2Texture Class Reference
Inheritance diagram for RenderInstanced2Texture:
Collaboration diagram for RenderInstanced2Texture:

Public Member Functions

 RenderInstanced2Texture (GameApi::Env &e, GameApi::EveryApi &ev, GameApi::VA va, GameApi::PTA pta, bool fade, bool flip, float start_time, float end_time, std::vector< GameApi::BM > bm, std::vector< int > types, std::vector< std::string > id_labels, std::vector< bool > is_srgb, float mix)
 ~RenderInstanced2Texture ()
std::vector< int > shader_id ()
void handle_event (MainLoopEvent &e)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void FirstFrame ()
void execute (MainLoopEnv &e)
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ RenderInstanced2Texture()

RenderInstanced2Texture::RenderInstanced2Texture ( GameApi::Env & e,
GameApi::EveryApi & ev,
GameApi::VA va,
GameApi::PTA pta,
bool fade,
bool flip,
float start_time,
float end_time,
std::vector< GameApi::BM > bm,
std::vector< int > types,
std::vector< std::string > id_labels,
std::vector< bool > is_srgb,
float mix )
inline

◆ ~RenderInstanced2Texture()

RenderInstanced2Texture::~RenderInstanced2Texture ( )
inline

Member Function Documentation

◆ Collect()

void RenderInstanced2Texture::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void RenderInstanced2Texture::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ FirstFrame()

void RenderInstanced2Texture::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ handle_event()

void RenderInstanced2Texture::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void RenderInstanced2Texture::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void RenderInstanced2Texture::Prepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ shader_id()

std::vector< int > RenderInstanced2Texture::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: