GameApi 28
Library used by GameApi Builder tool
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RenderMSFilesSI Class Reference
Inheritance diagram for RenderMSFilesSI:
Collaboration diagram for RenderMSFilesSI:

Public Member Functions

 RenderMSFilesSI (GameApi::Env &env, GameApi::EveryApi &ev, std::vector< GameApi::P > p, GameApi::MT mat, GameApi::VX vx, int start_type, int end_type, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)
 ~RenderMSFilesSI ()
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ RenderMSFilesSI()

RenderMSFilesSI::RenderMSFilesSI ( GameApi::Env & env,
GameApi::EveryApi & ev,
std::vector< GameApi::P > p,
GameApi::MT mat,
GameApi::VX vx,
int start_type,
int end_type,
float start_x,
float end_x,
float start_y,
float end_y,
float start_z,
float end_z )
inline

◆ ~RenderMSFilesSI()

RenderMSFilesSI::~RenderMSFilesSI ( )
inline

Member Function Documentation

◆ Collect()

virtual void RenderMSFilesSI::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void RenderMSFilesSI::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ FirstFrame()

virtual void RenderMSFilesSI::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ handle_event()

virtual void RenderMSFilesSI::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void RenderMSFilesSI::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ Prepare()

virtual void RenderMSFilesSI::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > RenderMSFilesSI::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: