GameApi 28
Library used by GameApi Builder tool
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RenderOVX Class Reference
Inheritance diagram for RenderOVX:
Collaboration diagram for RenderOVX:

Public Member Functions

 RenderOVX (GameApi::Env &e, GameApi::EveryApi &ev, GameApi::OVX vx, GameApi::MT mat, float sx, float sy, float sz, float border_width, unsigned int border_color)
 ~RenderOVX ()
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void execute (MainLoopEnv &e2)
virtual void handle_event (MainLoopEvent &e2)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ RenderOVX()

RenderOVX::RenderOVX ( GameApi::Env & e,
GameApi::EveryApi & ev,
GameApi::OVX vx,
GameApi::MT mat,
float sx,
float sy,
float sz,
float border_width,
unsigned int border_color )
inline

◆ ~RenderOVX()

RenderOVX::~RenderOVX ( )
inline

Member Function Documentation

◆ Collect()

virtual void RenderOVX::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void RenderOVX::execute ( MainLoopEnv & e2)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void RenderOVX::handle_event ( MainLoopEvent & e2)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void RenderOVX::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ Prepare()

virtual void RenderOVX::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > RenderOVX::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: