GameApi 28
Library used by GameApi Builder tool
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RingEffect Class Reference

#include <Effect.hh>

Inheritance diagram for RingEffect:
Collaboration diagram for RingEffect:

Public Member Functions

 RingEffect (Render *render)
void Init ()
bool Frame (float time)
Public Member Functions inherited from FrameAnim
 FrameAnim (Render *render)
virtual ~FrameAnim ()
virtual float Time () const
virtual void Cleanup ()
virtual void PreFrame (float time)
virtual void PostFrame ()
virtual float XRot () const
virtual float YRot () const
virtual float ZRot () const
virtual float RotSpeed () const
Render * GetRender () const
void RenderOpenGl (const FaceCollection &col)
void RenderOpenGlLines (const LineCollection &col)
void RenderOpenGlPoly (const PointCollection &col)

Constructor & Destructor Documentation

◆ RingEffect()

RingEffect::RingEffect ( Render * render)
inline

Member Function Documentation

◆ Frame()

bool RingEffect::Frame ( float time)
virtual

Implements FrameAnim.

◆ Init()

void RingEffect::Init ( )
virtual

Reimplemented from FrameAnim.


The documentation for this class was generated from the following files: