GameApi 28
Library used by GameApi Builder tool
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RotateAroundEdge Class Reference

#include <Effect.hh>

Inheritance diagram for RotateAroundEdge:
Collaboration diagram for RotateAroundEdge:

Public Member Functions

 RotateAroundEdge (Matrix m, FaceCollection &obj, int face, int point1, int point2, float speed, float length)
float Size () const
Matrix Index (float time) const
Public Member Functions inherited from MatrixCurve
virtual ~MatrixCurve ()
Public Member Functions inherited from Curve< Matrix >
virtual ~Curve ()
Public Member Functions inherited from Array< float, Matrix >
virtual ~Array ()
Public Member Functions inherited from Function< float, Matrix >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, Matrix >
typedef float Domain
typedef Matrix CoDomain
Public Attributes inherited from Function< float, Matrix >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ RotateAroundEdge()

RotateAroundEdge::RotateAroundEdge ( Matrix m,
FaceCollection & obj,
int face,
int point1,
int point2,
float speed,
float length )
inline

Member Function Documentation

◆ Index()

Matrix RotateAroundEdge::Index ( float time) const
inlinevirtual

◆ Size()

float RotateAroundEdge::Size ( ) const
inlinevirtual

The documentation for this class was generated from the following file: