GameApi 28
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RotateFrameAnim Class Reference

#include <Widgets.hh>

Inheritance diagram for RotateFrameAnim:
Collaboration diagram for RotateFrameAnim:

Public Member Functions

 RotateFrameAnim (FrameAnim &next, Render *r)
void Init ()
void Cleanup ()
void PreFrame (float time)
bool Frame (float time)
void PostFrame ()
Public Member Functions inherited from FrameAnim
 FrameAnim (Render *render)
virtual ~FrameAnim ()
virtual float Time () const
virtual float XRot () const
virtual float YRot () const
virtual float ZRot () const
virtual float RotSpeed () const
Render * GetRender () const
void RenderOpenGl (const FaceCollection &col)
void RenderOpenGlLines (const LineCollection &col)
void RenderOpenGlPoly (const PointCollection &col)

Constructor & Destructor Documentation

◆ RotateFrameAnim()

RotateFrameAnim::RotateFrameAnim ( FrameAnim & next,
Render * r )
inline

Member Function Documentation

◆ Cleanup()

void RotateFrameAnim::Cleanup ( )
inlinevirtual

Reimplemented from FrameAnim.

◆ Frame()

bool RotateFrameAnim::Frame ( float time)
virtual

Implements FrameAnim.

◆ Init()

void RotateFrameAnim::Init ( )
inlinevirtual

Reimplemented from FrameAnim.

◆ PostFrame()

void RotateFrameAnim::PostFrame ( )
inlinevirtual

Reimplemented from FrameAnim.

◆ PreFrame()

void RotateFrameAnim::PreFrame ( float time)
inlinevirtual

Reimplemented from FrameAnim.


The documentation for this class was generated from the following files: