GameApi 28
Library used by GameApi Builder tool
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STLFaceCollection Class Reference
Inheritance diagram for STLFaceCollection:
Collaboration diagram for STLFaceCollection:

Public Member Functions

 STLFaceCollection (GameApi::Env &e, std::string url, std::string homepage)
virtual std::string name () const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
bool has_normal () const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
bool has_color () const
virtual unsigned int Color (int face, int point) const
bool has_texcoord () const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
int get_int (int index) const
float get_float (int index) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_attrib () const
virtual bool has_skeleton () const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ STLFaceCollection()

STLFaceCollection::STLFaceCollection ( GameApi::Env & e,
std::string url,
std::string homepage )
inline

Member Function Documentation

◆ Attrib()

virtual float STLFaceCollection::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int STLFaceCollection::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Collect()

void STLFaceCollection::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int STLFaceCollection::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FacePoint()

virtual Point STLFaceCollection::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

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◆ get_float()

float STLFaceCollection::get_float ( int index) const
inline
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◆ get_int()

int STLFaceCollection::get_int ( int index) const
inline
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◆ has_color()

bool STLFaceCollection::has_color ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_normal()

bool STLFaceCollection::has_normal ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_texcoord()

bool STLFaceCollection::has_texcoord ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HeavyPrepare()

void STLFaceCollection::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

◆ name()

virtual std::string STLFaceCollection::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int STLFaceCollection::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumPoints()

virtual int STLFaceCollection::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

virtual Vector STLFaceCollection::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

void STLFaceCollection::Prepare ( )
inlinevirtual

Implements FaceCollection.

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◆ TexCoord()

virtual Point2d STLFaceCollection::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord3()

virtual float STLFaceCollection::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.


The documentation for this class was generated from the following file: