GameApi 28
Library used by GameApi Builder tool
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SaveDSMain Class Reference
Inheritance diagram for SaveDSMain:
Collaboration diagram for SaveDSMain:

Public Member Functions

 SaveDSMain (GameApi::Env &env, GameApi::EveryApi &ev, std::string out_file, GameApi::P p, bool disable_normal, bool disable_color, bool disable_texcoord, bool disable_texcoord3, bool disable_objects)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ SaveDSMain()

SaveDSMain::SaveDSMain ( GameApi::Env & env,
GameApi::EveryApi & ev,
std::string out_file,
GameApi::P p,
bool disable_normal,
bool disable_color,
bool disable_texcoord,
bool disable_texcoord3,
bool disable_objects )
inline

Member Function Documentation

◆ Collect()

void SaveDSMain::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void SaveDSMain::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void SaveDSMain::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void SaveDSMain::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void SaveDSMain::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > SaveDSMain::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: