GameApi 28
Library used by GameApi Builder tool
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SaveRawBitmapML Class Reference
Inheritance diagram for SaveRawBitmapML:
Collaboration diagram for SaveRawBitmapML:

Public Member Functions

 SaveRawBitmapML (GameApi::Env &env, Bitmap< Color > *bm, std::string filename)
void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
void Prepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual std::vector< int > shader_id ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ SaveRawBitmapML()

SaveRawBitmapML::SaveRawBitmapML ( GameApi::Env & env,
Bitmap< Color > * bm,
std::string filename )
inline

Member Function Documentation

◆ Collect()

void SaveRawBitmapML::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void SaveRawBitmapML::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void SaveRawBitmapML::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void SaveRawBitmapML::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void SaveRawBitmapML::Prepare ( )
inlinevirtual

Implements MainLoopItem.

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The documentation for this class was generated from the following file: