GameApi 28
Library used by GameApi Builder tool
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SaveScript Class Reference
Inheritance diagram for SaveScript:
Collaboration diagram for SaveScript:

Public Member Functions

 SaveScript (GameApi::Env &e, Html *h2, std::string filename)
virtual void logoexecute ()
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ SaveScript()

SaveScript::SaveScript ( GameApi::Env & e,
Html * h2,
std::string filename )
inline

Member Function Documentation

◆ Collect()

virtual void SaveScript::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void SaveScript::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void SaveScript::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void SaveScript::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ logoexecute()

virtual void SaveScript::logoexecute ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ Prepare()

virtual void SaveScript::Prepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ shader_id()

virtual std::vector< int > SaveScript::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: