GameApi 28
Library used by GameApi Builder tool
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ScaleToGLTF_p Class Reference
Inheritance diagram for ScaleToGLTF_p:
Collaboration diagram for ScaleToGLTF_p:

Public Member Functions

 ScaleToGLTF_p (GameApi::Env &e, GameApi::EveryApi &ev, GameApi::P p, GameApi::P p2, GameApi::TRR resize_transfer_id)
virtual std::string name () const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual Point FacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ScaleToGLTF_p()

ScaleToGLTF_p::ScaleToGLTF_p ( GameApi::Env & e,
GameApi::EveryApi & ev,
GameApi::P p,
GameApi::P p2,
GameApi::TRR resize_transfer_id )
inline

Member Function Documentation

◆ Attrib()

virtual float ScaleToGLTF_p::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int ScaleToGLTF_p::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ BatchMap()

virtual FaceBufferRef ScaleToGLTF_p::BatchMap ( int start_face,
int end_face ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ Collect()

void ScaleToGLTF_p::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int ScaleToGLTF_p::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FacePoint()

virtual Point ScaleToGLTF_p::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ has_attrib()

virtual bool ScaleToGLTF_p::has_attrib ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_color()

virtual bool ScaleToGLTF_p::has_color ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_normal()

virtual bool ScaleToGLTF_p::has_normal ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_skeleton()

virtual bool ScaleToGLTF_p::has_skeleton ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_texcoord()

virtual bool ScaleToGLTF_p::has_texcoord ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HasBatchMap()

virtual bool ScaleToGLTF_p::HasBatchMap ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HeavyPrepare()

void ScaleToGLTF_p::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

◆ name()

virtual std::string ScaleToGLTF_p::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int ScaleToGLTF_p::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumPoints()

virtual int ScaleToGLTF_p::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

virtual Vector ScaleToGLTF_p::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

void ScaleToGLTF_p::Prepare ( )
inlinevirtual

Implements FaceCollection.

◆ TexCoord()

virtual Point2d ScaleToGLTF_p::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord3()

virtual float ScaleToGLTF_p::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.


The documentation for this class was generated from the following file: