GameApi 28
Library used by GameApi Builder tool
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ScrollWorld Class Reference
Inheritance diagram for ScrollWorld:
Collaboration diagram for ScrollWorld:

Public Member Functions

 ScrollWorld (FrameBufferLoop *next, float speed_x, float speed_y, float p_x, float p_y, float left_offset, float right_offset, float height, float height2, int mode, int jump_frames)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void handle_event (FrameLoopEvent &e)
virtual void frame (DrawLoopEnv &e)
Public Member Functions inherited from FrameBufferLoop
virtual ~FrameBufferLoop ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ScrollWorld()

ScrollWorld::ScrollWorld ( FrameBufferLoop * next,
float speed_x,
float speed_y,
float p_x,
float p_y,
float left_offset,
float right_offset,
float height,
float height2,
int mode,
int jump_frames )
inline

Member Function Documentation

◆ Collect()

void ScrollWorld::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ frame()

virtual void ScrollWorld::frame ( DrawLoopEnv & e)
inlinevirtual

Implements FrameBufferLoop.

◆ handle_event()

virtual void ScrollWorld::handle_event ( FrameLoopEvent & e)
inlinevirtual

Implements FrameBufferLoop.

◆ HeavyPrepare()

void ScrollWorld::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Prepare()

virtual void ScrollWorld::Prepare ( )
inlinevirtual

Implements FrameBufferLoop.


The documentation for this class was generated from the following file: