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| | ScrollWorld (FrameBufferLoop *next, float speed_x, float speed_y, float p_x, float p_y, float left_offset, float right_offset, float height, float height2, int mode, int jump_frames) |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| virtual void | Prepare () |
| virtual void | handle_event (FrameLoopEvent &e) |
| virtual void | frame (DrawLoopEnv &e) |
| virtual | ~FrameBufferLoop () |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
◆ ScrollWorld()
| ScrollWorld::ScrollWorld |
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FrameBufferLoop * | next, |
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float | speed_x, |
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float | speed_y, |
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float | p_x, |
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float | p_y, |
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float | left_offset, |
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float | right_offset, |
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float | height, |
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float | height2, |
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int | mode, |
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int | jump_frames ) |
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inline |
◆ Collect()
◆ frame()
◆ handle_event()
◆ HeavyPrepare()
| void ScrollWorld::HeavyPrepare |
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| ) |
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inlinevirtual |
◆ Prepare()
| virtual void ScrollWorld::Prepare |
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inlinevirtual |
The documentation for this class was generated from the following file: