GameApi 28
Library used by GameApi Builder tool
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SequentialFrameAnim Class Reference

#include <Effect.hh>

Inheritance diagram for SequentialFrameAnim:
Collaboration diagram for SequentialFrameAnim:

Public Member Functions

 SequentialFrameAnim (const Array< int, FrameAnim * > &arr, Render *r)
float Time () const
void Init ()
bool Frame (float time)
Public Member Functions inherited from FrameAnim
 FrameAnim (Render *render)
virtual ~FrameAnim ()
virtual void Cleanup ()
virtual void PreFrame (float time)
virtual void PostFrame ()
virtual float XRot () const
virtual float YRot () const
virtual float ZRot () const
virtual float RotSpeed () const
Render * GetRender () const
void RenderOpenGl (const FaceCollection &col)
void RenderOpenGlLines (const LineCollection &col)
void RenderOpenGlPoly (const PointCollection &col)

Constructor & Destructor Documentation

◆ SequentialFrameAnim()

SequentialFrameAnim::SequentialFrameAnim ( const Array< int, FrameAnim * > & arr,
Render * r )
inline

Member Function Documentation

◆ Frame()

bool SequentialFrameAnim::Frame ( float time)
inlinevirtual

Implements FrameAnim.

◆ Init()

void SequentialFrameAnim::Init ( )
inlinevirtual

Reimplemented from FrameAnim.

◆ Time()

float SequentialFrameAnim::Time ( ) const
inlinevirtual

Reimplemented from FrameAnim.


The documentation for this class was generated from the following file: