◆ ShaderCacheDisable()
| ShaderCacheDisable::ShaderCacheDisable |
( |
MainLoopItem * | item, |
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bool | disable ) |
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inline |
◆ Collect()
◆ execute()
| virtual void ShaderCacheDisable::execute |
( |
MainLoopEnv & | e | ) |
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inlinevirtual |
◆ FirstFrame()
| virtual void ShaderCacheDisable::FirstFrame |
( |
| ) |
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inlinevirtual |
◆ handle_event()
| virtual void ShaderCacheDisable::handle_event |
( |
MainLoopEvent & | e | ) |
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inlinevirtual |
◆ HeavyPrepare()
| virtual void ShaderCacheDisable::HeavyPrepare |
( |
| ) |
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inlinevirtual |
◆ logoexecute()
| virtual void ShaderCacheDisable::logoexecute |
( |
| ) |
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inlinevirtual |
◆ Prepare()
| virtual void ShaderCacheDisable::Prepare |
( |
| ) |
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inlinevirtual |
◆ shader_id()
| virtual std::vector< int > ShaderCacheDisable::shader_id |
( |
| ) |
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inlinevirtual |
The documentation for this class was generated from the following file: