GameApi 28
Library used by GameApi Builder tool
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SkinDescription Class Reference
Inheritance diagram for SkinDescription:
Collaboration diagram for SkinDescription:

Public Member Functions

 SkinDescription (GameApi::Env &e, MainLoopItem *next, std::string url, std::string homepage)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual void execute (MainLoopEnv &e)=0
virtual void handle_event (MainLoopEvent &e)=0
virtual std::vector< int > shader_id ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ SkinDescription()

SkinDescription::SkinDescription ( GameApi::Env & e,
MainLoopItem * next,
std::string url,
std::string homepage )
inline

Member Function Documentation

◆ Collect()

void SkinDescription::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void SkinDescription::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void SkinDescription::Prepare ( )
inlinevirtual

Implements MainLoopItem.

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The documentation for this class was generated from the following file: