GameApi 28
Library used by GameApi Builder tool
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SphereRays Class Reference
Inheritance diagram for SphereRays:
Collaboration diagram for SphereRays:

Public Member Functions

 SphereRays (Point center, float radius, float delta_alfa, float delta_beta, FloatScene &field, int maxiter, float c, std::vector< Point > vec)
virtual std::string name () const
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
int SizeX () const
int SizeY () const
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual void clear_facepoints ()
virtual void add_facepoint (int face, int point, float start, float end, int choose)
virtual Point FacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
Point execute (float alfa, float beta, bool &found, float start, float end) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ SphereRays()

SphereRays::SphereRays ( Point center,
float radius,
float delta_alfa,
float delta_beta,
FloatScene & field,
int maxiter,
float c,
std::vector< Point > vec )
inline

Member Function Documentation

◆ add_facepoint()

virtual void SphereRays::add_facepoint ( int face,
int point,
float start,
float end,
int choose )
inlinevirtual
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◆ Attrib()

virtual float SphereRays::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int SphereRays::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ clear_facepoints()

virtual void SphereRays::clear_facepoints ( )
inlinevirtual
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◆ Collect()

virtual void SphereRays::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int SphereRays::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ execute()

Point SphereRays::execute ( float alfa,
float beta,
bool & found,
float start,
float end ) const
inline
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◆ FacePoint()

virtual Point SphereRays::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

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◆ HeavyPrepare()

virtual void SphereRays::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

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◆ Joints()

virtual VEC4 SphereRays::Joints ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ name()

virtual std::string SphereRays::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int SphereRays::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumPoints()

virtual int SphereRays::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

virtual Vector SphereRays::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

virtual void SphereRays::Prepare ( )
inlinevirtual

Implements FaceCollection.

◆ SizeX()

int SphereRays::SizeX ( ) const
inline
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◆ SizeY()

int SphereRays::SizeY ( ) const
inline
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◆ TexCoord()

virtual Point2d SphereRays::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord3()

virtual float SphereRays::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ Weights()

virtual VEC4 SphereRays::Weights ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.


The documentation for this class was generated from the following file: