|
GameApi 28
Library used by GameApi Builder tool
|
Public Member Functions | |
| SpriteDraw3 (std::vector< Bitmap< Color > * > vec, int screen_width, int screen_height, int fmt) | |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| virtual void | Prepare () |
| virtual void | handle_event (FrameLoopEvent &e) |
| virtual void | frame (DrawLoopEnv &e) |
| Public Member Functions inherited from FrameBufferLoop | |
| virtual | ~FrameBufferLoop () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
|
inline |
|
inlinevirtual |
Implements CollectInterface.
|
inlinevirtual |
Implements FrameBufferLoop.
|
inlinevirtual |
Implements FrameBufferLoop.
|
inlinevirtual |
Implements CollectInterface.
|
inlinevirtual |