GameApi 28
Library used by GameApi Builder tool
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SpriteDraw3 Class Reference
Inheritance diagram for SpriteDraw3:
Collaboration diagram for SpriteDraw3:

Public Member Functions

 SpriteDraw3 (std::vector< Bitmap< Color > * > vec, int screen_width, int screen_height, int fmt)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void handle_event (FrameLoopEvent &e)
virtual void frame (DrawLoopEnv &e)
Public Member Functions inherited from FrameBufferLoop
virtual ~FrameBufferLoop ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ SpriteDraw3()

SpriteDraw3::SpriteDraw3 ( std::vector< Bitmap< Color > * > vec,
int screen_width,
int screen_height,
int fmt )
inline

Member Function Documentation

◆ Collect()

void SpriteDraw3::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ frame()

virtual void SpriteDraw3::frame ( DrawLoopEnv & e)
inlinevirtual

Implements FrameBufferLoop.

◆ handle_event()

virtual void SpriteDraw3::handle_event ( FrameLoopEvent & e)
inlinevirtual

Implements FrameBufferLoop.

◆ HeavyPrepare()

void SpriteDraw3::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Prepare()

virtual void SpriteDraw3::Prepare ( )
inlinevirtual

Implements FrameBufferLoop.

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The documentation for this class was generated from the following file: