GameApi 28
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TextureSplitter2 Class Reference
Inheritance diagram for TextureSplitter2:
Collaboration diagram for TextureSplitter2:

Public Member Functions

 TextureSplitter2 (FaceCollection *coll, int val, int num_slots, int current_slot)
virtual std::string name () const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void PrepareDone ()
virtual void Prepare ()
virtual int NumFaces () const
int face_to_face (int face) const
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ TextureSplitter2()

TextureSplitter2::TextureSplitter2 ( FaceCollection * coll,
int val,
int num_slots,
int current_slot )
inline

Member Function Documentation

◆ Attrib()

virtual float TextureSplitter2::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int TextureSplitter2::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Collect()

void TextureSplitter2::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int TextureSplitter2::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ face_to_face()

int TextureSplitter2::face_to_face ( int face) const
inline
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◆ FacePoint()

virtual Point TextureSplitter2::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FaceTexture()

virtual int TextureSplitter2::FaceTexture ( int face) const
inlinevirtual

Reimplemented from FaceCollection.

◆ GenTexture()

virtual void TextureSplitter2::GenTexture ( int num)
inlinevirtual

Reimplemented from FaceCollection.

◆ has_attrib()

virtual bool TextureSplitter2::has_attrib ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_color()

virtual bool TextureSplitter2::has_color ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_normal()

virtual bool TextureSplitter2::has_normal ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_skeleton()

virtual bool TextureSplitter2::has_skeleton ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_texcoord()

virtual bool TextureSplitter2::has_texcoord ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HeavyPrepare()

void TextureSplitter2::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

◆ name()

virtual std::string TextureSplitter2::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int TextureSplitter2::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

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◆ NumPoints()

virtual int TextureSplitter2::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ NumTextures()

virtual int TextureSplitter2::NumTextures ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ PointNormal()

virtual Vector TextureSplitter2::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

virtual void TextureSplitter2::Prepare ( )
inlinevirtual

Implements FaceCollection.

◆ PrepareDone()

void TextureSplitter2::PrepareDone ( )
inlinevirtual

Reimplemented from FaceCollection.

◆ TexCoord()

virtual Point2d TextureSplitter2::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord3()

virtual float TextureSplitter2::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ TextureBuf()

virtual BufferRef TextureSplitter2::TextureBuf ( int num) const
inlinevirtual

Reimplemented from FaceCollection.


The documentation for this class was generated from the following file: