GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
TextureStorage Class Reference
Inheritance diagram for TextureStorage:
Collaboration diagram for TextureStorage:

Public Member Functions

 TextureStorage (FaceCollection *coll, int texture_sx, int texture_sy)
virtual std::string name () const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual float TexCoord3 (int face, int point) const
bool has_texcoord () const
virtual Point2d TexCoord (int face, int point) const
virtual int Reverse_TexCoord_Face (int x, int y) const
std::pair< int, int > split_face (int face) const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
Public Member Functions inherited from ForwardFaceCollection
 ForwardFaceCollection (FaceCollection &coll)
BBOX GetBoundingBox (bool &success) const
virtual bool Ready () const
virtual bool IsTransparent () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_skeleton () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual float LightAmount (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ TextureStorage()

TextureStorage::TextureStorage ( FaceCollection * coll,
int texture_sx,
int texture_sy )
inline

Member Function Documentation

◆ Collect()

void TextureStorage::Collect ( CollectVisitor & vis)
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ FaceTexture()

virtual int TextureStorage::FaceTexture ( int face) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ GenTexture()

virtual void TextureStorage::GenTexture ( int num)
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ has_texcoord()

bool TextureStorage::has_texcoord ( ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ HeavyPrepare()

void TextureStorage::HeavyPrepare ( )
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ name()

virtual std::string TextureStorage::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumTextures()

virtual int TextureStorage::NumTextures ( ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ Prepare()

void TextureStorage::Prepare ( )
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ Reverse_TexCoord_Face()

virtual int TextureStorage::Reverse_TexCoord_Face ( int x,
int y ) const
inlinevirtual

◆ split_face()

std::pair< int, int > TextureStorage::split_face ( int face) const
inline
Here is the caller graph for this function:

◆ TexCoord()

virtual Point2d TextureStorage::TexCoord ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ TexCoord3()

virtual float TextureStorage::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ TextureBuf()

virtual BufferRef TextureStorage::TextureBuf ( int num) const
inlinevirtual

Reimplemented from ForwardFaceCollection.


The documentation for this class was generated from the following file: