GameApi 28
Library used by GameApi Builder tool
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TileSplashScreen Class Reference
Inheritance diagram for TileSplashScreen:
Collaboration diagram for TileSplashScreen:

Public Member Functions

 TileSplashScreen (GameApi::Env &env, GameApi::EveryApi &ev, GameApi::BM bm, TileSplashScreenCallback *cb)
virtual void Collect (CollectVisitor &vis)
bool enabled () const
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
void reset ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual std::vector< int > shader_id ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
Public Member Functions inherited from TileSplashScreenInterface
virtual ~TileSplashScreenInterface ()

Constructor & Destructor Documentation

◆ TileSplashScreen()

TileSplashScreen::TileSplashScreen ( GameApi::Env & env,
GameApi::EveryApi & ev,
GameApi::BM bm,
TileSplashScreenCallback * cb )
inline

Member Function Documentation

◆ Collect()

virtual void TileSplashScreen::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ enabled()

bool TileSplashScreen::enabled ( ) const
inlinevirtual

◆ execute()

virtual void TileSplashScreen::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ FirstFrame()

virtual void TileSplashScreen::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ handle_event()

virtual void TileSplashScreen::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void TileSplashScreen::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ Prepare()

virtual void TileSplashScreen::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ reset()

void TileSplashScreen::reset ( )
inlinevirtual

The documentation for this class was generated from the following file: