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| | NetworkTiles2d (GameApi::Env &env, std::string url, std::string homepage, std::string tiles_string, std::string tiles_string2) |
| int | SizeX () const |
| int | SizeY () const |
| int | Tile (int x, int y) const |
| int | Tile2 (int x, int y) const |
| int | Tile3 (int x, int y) const |
| virtual void | Collect (CollectVisitor &vis) |
| virtual void | HeavyPrepare () |
| virtual void | Prepare () |
| virtual void | FirstFrame () |
| virtual void | execute (MainLoopEnv &e) |
| virtual void | handle_event (MainLoopEvent &e) |
| virtual std::vector< int > | shader_id () |
| virtual int | get_current_move1 (int x, int y) const |
| virtual void | set_current_move1 (int x, int y, int val) |
| virtual int | get_current_move2 (int x, int y) const |
| virtual void | set_current_move2 (int x, int y, int val) |
| virtual float | get_previous_time (int x, int y) const |
| virtual void | set_previous_time (int x, int y, float val) |
| virtual float | get_previous_time2 (int x, int y) const |
| virtual void | set_previous_time2 (int x, int y, float val) |
| virtual | ~Tiles2d () |
| virtual Point2d | Tile2Delta (int x, int y) const |
| Public Member Functions inherited from MainLoopItem |
| virtual | ~MainLoopItem () |
| virtual void | logoexecute () |
| virtual bool | ReadyToPrepare () const |
| virtual void | destroy () |
| virtual void | set_vars (std::map< std::string, std::string > vars) |
| virtual std::map< std::string, std::string > | get_vars () const |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
◆ NetworkTiles2d()
| NetworkTiles2d::NetworkTiles2d |
( |
GameApi::Env & | env, |
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std::string | url, |
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std::string | homepage, |
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std::string | tiles_string, |
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std::string | tiles_string2 ) |
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inline |
◆ Collect()
◆ execute()
| virtual void NetworkTiles2d::execute |
( |
MainLoopEnv & | e | ) |
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inlinevirtual |
◆ FirstFrame()
| virtual void NetworkTiles2d::FirstFrame |
( |
| ) |
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inlinevirtual |
◆ get_current_move1()
| virtual int NetworkTiles2d::get_current_move1 |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ get_current_move2()
| virtual int NetworkTiles2d::get_current_move2 |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ get_previous_time()
| virtual float NetworkTiles2d::get_previous_time |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ get_previous_time2()
| virtual float NetworkTiles2d::get_previous_time2 |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ handle_event()
◆ HeavyPrepare()
| virtual void NetworkTiles2d::HeavyPrepare |
( |
| ) |
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inlinevirtual |
◆ Prepare()
| virtual void NetworkTiles2d::Prepare |
( |
| ) |
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inlinevirtual |
◆ set_current_move1()
| virtual void NetworkTiles2d::set_current_move1 |
( |
int | x, |
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int | y, |
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int | val ) |
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inlinevirtual |
◆ set_current_move2()
| virtual void NetworkTiles2d::set_current_move2 |
( |
int | x, |
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int | y, |
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int | val ) |
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inlinevirtual |
◆ set_previous_time()
| virtual void NetworkTiles2d::set_previous_time |
( |
int | x, |
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int | y, |
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float | val ) |
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inlinevirtual |
◆ set_previous_time2()
| virtual void NetworkTiles2d::set_previous_time2 |
( |
int | x, |
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int | y, |
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float | val ) |
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inlinevirtual |
◆ shader_id()
| virtual std::vector< int > NetworkTiles2d::shader_id |
( |
| ) |
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inlinevirtual |
◆ SizeX()
| int NetworkTiles2d::SizeX |
( |
| ) |
const |
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inlinevirtual |
◆ SizeY()
| int NetworkTiles2d::SizeY |
( |
| ) |
const |
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inlinevirtual |
◆ Tile()
| int NetworkTiles2d::Tile |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ Tile2()
| int NetworkTiles2d::Tile2 |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ Tile3()
| int NetworkTiles2d::Tile3 |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
The documentation for this class was generated from the following file: