GameApi 28
Library used by GameApi Builder tool
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TimedMatrixSequence Class Reference

#include <Event.hh>

Inheritance diagram for TimedMatrixSequence:
Collaboration diagram for TimedMatrixSequence:

Public Member Functions

 TimedMatrixSequence (Array< int, TimedMatrixPaths * > &arr)
float Length () const
int Size () const
Matrix Index (float time, int p) const
Public Member Functions inherited from Paths< Matrix >
virtual ~Paths ()

Constructor & Destructor Documentation

◆ TimedMatrixSequence()

TimedMatrixSequence::TimedMatrixSequence ( Array< int, TimedMatrixPaths * > & arr)
inline

Member Function Documentation

◆ Index()

Matrix TimedMatrixSequence::Index ( float time,
int p ) const
inlinevirtual

Implements Paths< Matrix >.

◆ Length()

float TimedMatrixSequence::Length ( ) const
inlinevirtual

Implements Paths< Matrix >.

◆ Size()

int TimedMatrixSequence::Size ( ) const
inlinevirtual

Implements Paths< Matrix >.


The documentation for this class was generated from the following file: