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| | TimedShaderParameter (float start_time, float end_time, ShaderParameterI *next, int num, float start_value, float end_value) |
| | TimedShaderParameter (float start_time, float end_time, ShaderParameterI *next, int num, int start_value, int end_value) |
| | TimedShaderParameter (float start_time, float end_time, ShaderParameterI *next, int num, unsigned int start_value, unsigned int end_value) |
| | TimedShaderParameter (float start_time, float end_time, ShaderParameterI *next, int num, Point start_value, Point end_value) |
| | TimedShaderParameter (float start_time, float end_time, ShaderParameterI *next, int num, Point start_value, Point end_value, int dummy) |
| virtual void | set_time (float time) |
| virtual bool | enabled () const |
| virtual float | param_value_f (int i) const |
| virtual int | param_value_i (int i) const |
| virtual unsigned int | param_value_u (int i) const |
| virtual Point | param_value_p3d (int i) const |
| virtual Point | param_value_uvw (int i) const |
| virtual | ~ShaderParameterI () |
◆ TimedShaderParameter() [1/5]
| TimedShaderParameter::TimedShaderParameter |
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float | start_time, |
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float | end_time, |
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ShaderParameterI * | next, |
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int | num, |
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float | start_value, |
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float | end_value ) |
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inline |
◆ TimedShaderParameter() [2/5]
| TimedShaderParameter::TimedShaderParameter |
( |
float | start_time, |
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float | end_time, |
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ShaderParameterI * | next, |
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int | num, |
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int | start_value, |
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int | end_value ) |
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inline |
◆ TimedShaderParameter() [3/5]
| TimedShaderParameter::TimedShaderParameter |
( |
float | start_time, |
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float | end_time, |
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ShaderParameterI * | next, |
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int | num, |
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unsigned int | start_value, |
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unsigned int | end_value ) |
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inline |
◆ TimedShaderParameter() [4/5]
| TimedShaderParameter::TimedShaderParameter |
( |
float | start_time, |
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float | end_time, |
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ShaderParameterI * | next, |
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int | num, |
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Point | start_value, |
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Point | end_value ) |
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inline |
◆ TimedShaderParameter() [5/5]
| TimedShaderParameter::TimedShaderParameter |
( |
float | start_time, |
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float | end_time, |
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ShaderParameterI * | next, |
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int | num, |
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Point | start_value, |
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Point | end_value, |
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int | dummy ) |
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inline |
◆ enabled()
| virtual bool TimedShaderParameter::enabled |
( |
| ) |
const |
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inlinevirtual |
◆ param_value_f()
| virtual float TimedShaderParameter::param_value_f |
( |
int | i | ) |
const |
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inlinevirtual |
◆ param_value_i()
| virtual int TimedShaderParameter::param_value_i |
( |
int | i | ) |
const |
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inlinevirtual |
◆ param_value_p3d()
| virtual Point TimedShaderParameter::param_value_p3d |
( |
int | i | ) |
const |
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inlinevirtual |
◆ param_value_u()
| virtual unsigned int TimedShaderParameter::param_value_u |
( |
int | i | ) |
const |
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inlinevirtual |
◆ param_value_uvw()
| virtual Point TimedShaderParameter::param_value_uvw |
( |
int | i | ) |
const |
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inlinevirtual |
◆ set_time()
| virtual void TimedShaderParameter::set_time |
( |
float | time | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: