GameApi 28
Library used by GameApi Builder tool
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TimingByteStoreArray Class Reference
Inheritance diagram for TimingByteStoreArray:
Collaboration diagram for TimingByteStoreArray:

Public Member Functions

 TimingByteStoreArray (GameApi::Env &e, GameApi::EveryApi &ev, GameApi::BS store, std::string url, std::string homepage, float delta_time)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
virtual void execute (MainLoopEnv &ee)
void handle_event (MainLoopEvent &)
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual std::vector< int > shader_id ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ TimingByteStoreArray()

TimingByteStoreArray::TimingByteStoreArray ( GameApi::Env & e,
GameApi::EveryApi & ev,
GameApi::BS store,
std::string url,
std::string homepage,
float delta_time )
inline

Member Function Documentation

◆ Collect()

virtual void TimingByteStoreArray::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void TimingByteStoreArray::execute ( MainLoopEnv & ee)
inlinevirtual

Implements MainLoopItem.

◆ FirstFrame()

virtual void TimingByteStoreArray::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ handle_event()

void TimingByteStoreArray::handle_event ( MainLoopEvent & )
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void TimingByteStoreArray::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

virtual void TimingByteStoreArray::Prepare ( )
inlinevirtual

Implements MainLoopItem.


The documentation for this class was generated from the following file: