GameApi 28
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TransparentSeparateFaceCollection Class Reference
Inheritance diagram for TransparentSeparateFaceCollection:
Collaboration diagram for TransparentSeparateFaceCollection:

Public Member Functions

 TransparentSeparateFaceCollection (FaceCollection *coll, Bitmap<::Color > &texture, bool opaque, bool force_transparent)
virtual std::string name () const
 ~TransparentSeparateFaceCollection ()
void Collect (CollectVisitor &vis)
int NumBlocks () const
void HeavyPrepare ()
void Prepare ()
int NumFaces () const
int NumPoints (int face) const
Point FacePoint (int face, int point) const
Point EndFacePoint (int face, int point) const
unsigned int Color (int face, int point) const
Point2d TexCoord (int face, int point) const
float TexCoord3 (int face, int point) const
Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
bool is_transparent (int face) const
int Mapping (int ii) const
void create_vec ()
std::vector< int > collect2 ()
std::vector< int > collect ()
void create_vec_range (std::vector< int > &vec, int start, int end)
bool HasBatchMap () const
unsigned int * filter_indices_int (unsigned int *indices_int) const
unsigned short * filter_indices_short (unsigned short *indices_short) const
unsigned char * filter_indices_char (unsigned char *indices_char) const
FaceBufferRef BatchMap (int start, int end) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void FirstFrame ()

Public Attributes

FaceCollection * coll
Bitmap<::Color > & texture
bool opaque
std::vector< int > thread_output_vec [8]
std::vector< std::vector< int > > output_vec
std::vector< int > vec
std::vector< int > vec2
int sx =-1
int sy =-1
std::atomic< int > m_count =0
bool done =false
int current_i =0
bool force_transparent =false
std::vector< unsigned int * > m_p1
std::vector< unsigned short * > m_p2
std::vector< unsigned char * > m_p3

Constructor & Destructor Documentation

◆ TransparentSeparateFaceCollection()

TransparentSeparateFaceCollection::TransparentSeparateFaceCollection ( FaceCollection * coll,
Bitmap<::Color > & texture,
bool opaque,
bool force_transparent )
inline
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◆ ~TransparentSeparateFaceCollection()

TransparentSeparateFaceCollection::~TransparentSeparateFaceCollection ( )
inline

Member Function Documentation

◆ Attrib()

virtual float TransparentSeparateFaceCollection::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int TransparentSeparateFaceCollection::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ BatchMap()

FaceBufferRef TransparentSeparateFaceCollection::BatchMap ( int start,
int end ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ Collect()

void TransparentSeparateFaceCollection::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ collect()

std::vector< int > TransparentSeparateFaceCollection::collect ( )
inline

◆ collect2()

std::vector< int > TransparentSeparateFaceCollection::collect2 ( )
inline

◆ Color()

unsigned int TransparentSeparateFaceCollection::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

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◆ create_vec()

void TransparentSeparateFaceCollection::create_vec ( )
inline
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◆ create_vec_range()

void TransparentSeparateFaceCollection::create_vec_range ( std::vector< int > & vec,
int start,
int end )
inline
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◆ EndFacePoint()

Point TransparentSeparateFaceCollection::EndFacePoint ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ FacePoint()

Point TransparentSeparateFaceCollection::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ filter_indices_char()

unsigned char * TransparentSeparateFaceCollection::filter_indices_char ( unsigned char * indices_char) const
inline
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◆ filter_indices_int()

unsigned int * TransparentSeparateFaceCollection::filter_indices_int ( unsigned int * indices_int) const
inline
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◆ filter_indices_short()

unsigned short * TransparentSeparateFaceCollection::filter_indices_short ( unsigned short * indices_short) const
inline
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◆ has_attrib()

virtual bool TransparentSeparateFaceCollection::has_attrib ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_color()

virtual bool TransparentSeparateFaceCollection::has_color ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_normal()

virtual bool TransparentSeparateFaceCollection::has_normal ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_skeleton()

virtual bool TransparentSeparateFaceCollection::has_skeleton ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_texcoord()

virtual bool TransparentSeparateFaceCollection::has_texcoord ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HasBatchMap()

bool TransparentSeparateFaceCollection::HasBatchMap ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HeavyPrepare()

void TransparentSeparateFaceCollection::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

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◆ is_transparent()

bool TransparentSeparateFaceCollection::is_transparent ( int face) const
inline
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◆ Joints()

virtual VEC4 TransparentSeparateFaceCollection::Joints ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ Mapping()

int TransparentSeparateFaceCollection::Mapping ( int ii) const
inline
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◆ name()

virtual std::string TransparentSeparateFaceCollection::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumBlocks()

int TransparentSeparateFaceCollection::NumBlocks ( ) const
inlinevirtual

Reimplemented from CollectInterface.

◆ NumFaces()

int TransparentSeparateFaceCollection::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumPoints()

int TransparentSeparateFaceCollection::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

Vector TransparentSeparateFaceCollection::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

void TransparentSeparateFaceCollection::Prepare ( )
inlinevirtual

Implements FaceCollection.

◆ TexCoord()

Point2d TransparentSeparateFaceCollection::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord3()

float TransparentSeparateFaceCollection::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ Weights()

virtual VEC4 TransparentSeparateFaceCollection::Weights ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

Member Data Documentation

◆ coll

FaceCollection* TransparentSeparateFaceCollection::coll

◆ current_i

int TransparentSeparateFaceCollection::current_i =0

◆ done

bool TransparentSeparateFaceCollection::done =false

◆ force_transparent

bool TransparentSeparateFaceCollection::force_transparent =false

◆ m_count

std::atomic<int> TransparentSeparateFaceCollection::m_count =0

◆ m_p1

std::vector<unsigned int*> TransparentSeparateFaceCollection::m_p1
mutable

◆ m_p2

std::vector<unsigned short*> TransparentSeparateFaceCollection::m_p2
mutable

◆ m_p3

std::vector<unsigned char*> TransparentSeparateFaceCollection::m_p3
mutable

◆ opaque

bool TransparentSeparateFaceCollection::opaque

◆ output_vec

std::vector<std::vector<int> > TransparentSeparateFaceCollection::output_vec

◆ sx

int TransparentSeparateFaceCollection::sx =-1
mutable

◆ sy

int TransparentSeparateFaceCollection::sy =-1
mutable

◆ texture

Bitmap<::Color>& TransparentSeparateFaceCollection::texture

◆ thread_output_vec

std::vector<int> TransparentSeparateFaceCollection::thread_output_vec[8]

◆ vec

std::vector<int> TransparentSeparateFaceCollection::vec
mutable

◆ vec2

std::vector<int> TransparentSeparateFaceCollection::vec2
mutable

The documentation for this class was generated from the following file: