GameApi 28
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VertexArrayFaceCollection Class Reference

#include <Effect.hh>

Inheritance diagram for VertexArrayFaceCollection:
Collaboration diagram for VertexArrayFaceCollection:

Public Member Functions

 VertexArrayFaceCollection (float *v_array, int v_size, float *n_array, int n_size, unsigned int *c_array, int c_size, float *tex_array, int tex_size, float **attrib_array, int a_size1, int a_size2)
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
Public Member Functions inherited from SingleForwardFaceCollection
void Prepare ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual std::string name () const =0
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ VertexArrayFaceCollection()

VertexArrayFaceCollection::VertexArrayFaceCollection ( float * v_array,
int v_size,
float * n_array,
int n_size,
unsigned int * c_array,
int c_size,
float * tex_array,
int tex_size,
float ** attrib_array,
int a_size1,
int a_size2 )
inline

Member Function Documentation

◆ Attrib()

virtual float VertexArrayFaceCollection::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int VertexArrayFaceCollection::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int VertexArrayFaceCollection::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FacePoint()

virtual Point VertexArrayFaceCollection::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FaceTexture()

virtual int VertexArrayFaceCollection::FaceTexture ( int face) const
inlinevirtual

Reimplemented from FaceCollection.

◆ GenTexture()

virtual void VertexArrayFaceCollection::GenTexture ( int num)
inlinevirtual

Reimplemented from FaceCollection.

◆ NumFaces()

virtual int VertexArrayFaceCollection::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumPoints()

virtual int VertexArrayFaceCollection::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ NumTextures()

virtual int VertexArrayFaceCollection::NumTextures ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ PointNormal()

virtual Vector VertexArrayFaceCollection::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord()

virtual Point2d VertexArrayFaceCollection::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TextureBuf()

virtual BufferRef VertexArrayFaceCollection::TextureBuf ( int num) const
inlinevirtual

Reimplemented from FaceCollection.


The documentation for this class was generated from the following file: