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GameApi 28
Library used by GameApi Builder tool
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#include <Graph.hh>


Public Member Functions | |
| VolumeVoxel (VolumeObject &vol, Range< float > x, Range< float > y, Range< float > z) | |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| void | Prepare () |
| float | SizeX () const |
| float | SizeY () const |
| float | SizeZ () const |
| bool | Map (float xx, float yy, float zz) const |
| Public Member Functions inherited from ContinuousVoxel< bool > | |
| virtual | ~ContinuousVoxel () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
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inline |
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inlinevirtual |
Implements CollectInterface.
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inlinevirtual |
Implements CollectInterface.
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inlinevirtual |
Implements ContinuousVoxel< bool >.
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inlinevirtual |
Implements ContinuousVoxel< bool >.
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inlinevirtual |
Implements ContinuousVoxel< bool >.
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inlinevirtual |
Implements ContinuousVoxel< bool >.
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inlinevirtual |
Implements ContinuousVoxel< bool >.