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| | VoxMainLoopItem (GameApi::Env &env, GameApi::EveryApi &ev, std::string url, std::string homepage, float sx, float sy, float sz, int model0) |
| | ~VoxMainLoopItem () |
| virtual void | Collect (CollectVisitor &vis) |
| virtual void | HeavyPrepare () |
| virtual void | Prepare () |
| virtual void | execute (MainLoopEnv &e) |
| virtual void | handle_event (MainLoopEvent &e) |
| virtual std::vector< int > | shader_id () |
| VoxSize | get_size (bool &res_error, int model) const |
| VoxPalette | get_palette (bool &res_error) const |
| int | get_num_vox (bool &res_error, int model) const |
| XYZI | get_voxel (bool &res_error, int model, int vox) const |
| GameApi::P | get_cube (int model, int palette_index) const |
| GameApi::P | get_voxel_model (int model) const |
| Public Member Functions inherited from MainLoopItem |
| virtual | ~MainLoopItem () |
| virtual void | logoexecute () |
| virtual void | FirstFrame () |
| virtual bool | ReadyToPrepare () const |
| virtual void | destroy () |
| virtual void | set_vars (std::map< std::string, std::string > vars) |
| virtual std::map< std::string, std::string > | get_vars () const |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
◆ VoxMainLoopItem()
| VoxMainLoopItem::VoxMainLoopItem |
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GameApi::Env & | env, |
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GameApi::EveryApi & | ev, |
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std::string | url, |
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std::string | homepage, |
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float | sx, |
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float | sy, |
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float | sz, |
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int | model0 ) |
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inline |
◆ ~VoxMainLoopItem()
| VoxMainLoopItem::~VoxMainLoopItem |
( |
| ) |
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inline |
◆ Collect()
◆ execute()
| virtual void VoxMainLoopItem::execute |
( |
MainLoopEnv & | e | ) |
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inlinevirtual |
◆ get_cube()
| GameApi::P VoxMainLoopItem::get_cube |
( |
int | model, |
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int | palette_index ) const |
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inline |
◆ get_num_vox()
| int VoxMainLoopItem::get_num_vox |
( |
bool & | res_error, |
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int | model ) const |
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inline |
◆ get_palette()
| VoxPalette VoxMainLoopItem::get_palette |
( |
bool & | res_error | ) |
const |
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inline |
◆ get_size()
| VoxSize VoxMainLoopItem::get_size |
( |
bool & | res_error, |
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int | model ) const |
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inline |
◆ get_voxel()
| XYZI VoxMainLoopItem::get_voxel |
( |
bool & | res_error, |
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int | model, |
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int | vox ) const |
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inline |
◆ get_voxel_model()
| GameApi::P VoxMainLoopItem::get_voxel_model |
( |
int | model | ) |
const |
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inline |
◆ handle_event()
◆ HeavyPrepare()
| virtual void VoxMainLoopItem::HeavyPrepare |
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| ) |
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inlinevirtual |
◆ Prepare()
| virtual void VoxMainLoopItem::Prepare |
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| ) |
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inlinevirtual |
◆ shader_id()
| virtual std::vector< int > VoxMainLoopItem::shader_id |
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inlinevirtual |
The documentation for this class was generated from the following file: