GameApi 28
Library used by GameApi Builder tool
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WaveChange Class Reference
Inheritance diagram for WaveChange:
Collaboration diagram for WaveChange:

Public Member Functions

 WaveChange (float r, float speed1, float speed2, float dist1, float dist2, int sx, int sy)
void applychange (float *source, float *target, int size, MainLoopEnv &e)
Public Member Functions inherited from DynamicChange
virtual ~DynamicChange ()

Constructor & Destructor Documentation

◆ WaveChange()

WaveChange::WaveChange ( float r,
float speed1,
float speed2,
float dist1,
float dist2,
int sx,
int sy )
inline

Member Function Documentation

◆ applychange()

void WaveChange::applychange ( float * source,
float * target,
int size,
MainLoopEnv & e )
inlinevirtual

Implements DynamicChange.


The documentation for this class was generated from the following file: