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GameApi 28
Library used by GameApi Builder tool
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#include <Containment.hh>


Public Member Functions | |
| virtual Array< int, Portal * > * | Portals () const =0 |
| Public Member Functions inherited from Array< int, Room * > | |
| virtual | ~Array () |
| virtual int | Size () const=0 |
| Public Member Functions inherited from Function< int, Room * > | |
| virtual | ~Function () |
| virtual Room * | Index (int a) const=0 |
| virtual bool | IsValid (I i) const=0 |
Public Attributes | |
| WorldElement * | world = 0 |
| int | world_sx = 100 |
| int | world_sy = 100 |
| int | world_sz = 1 |
| Vector | world_dx |
| Vector | world_dy |
| Vector | world_dz |
| Point | world_pos |
| std::vector< WorldPiece > | world_pieces |
| Point | player_pos |
| Matrix | player_matrix |
| std::vector< PlayerPiece > | player_pieces |
| Point | camera_pos |
| float | rot_y |
| Vector | camera_normal |
| Matrix | enemy_matrix |
| std::vector< EnemyPiece > | enemy_pieces |
| std::map< std::string, CollisionData * > | collision_data |
| std::vector< std::pair< std::string, std::string > > | collisions |
| Bitmap< int > * | world_bitmap [30] |
| Dim | world_level_accuracy [30] |
| int | world_piece_count |
| Bitmap< bool > * | world_pieces |
| FaceCollection ** | true_pieces |
| FaceCollection ** | false_pieces |
| Public Attributes inherited from Function< int, Room * > | |
| std::string | funcsignature |
| std::string | contents |
| std::vector< std::string > | link |
| std::vector< std::pair< std::string, std::string > > | dep |
Additional Inherited Members | |
| Public Types inherited from Function< int, Room * > | |
| typedef int | Domain |
| typedef Room * | CoDomain |
| Vector World::camera_normal |
| Point World::camera_pos |
| std::map<std::string, CollisionData*> World::collision_data |
| std::vector<std::pair<std::string,std::string> > World::collisions |
| Matrix World::enemy_matrix |
| std::vector<EnemyPiece> World::enemy_pieces |
| FaceCollection** World::false_pieces |
| Matrix World::player_matrix |
| std::vector<PlayerPiece> World::player_pieces |
| Point World::player_pos |
| float World::rot_y |
| FaceCollection** World::true_pieces |
| WorldElement* World::world = 0 |
| Bitmap<int>* World::world_bitmap[30] |
| Vector World::world_dx |
| Vector World::world_dy |
| Vector World::world_dz |
| Dim World::world_level_accuracy[30] |
| int World::world_piece_count |
| std::vector<WorldPiece> World::world_pieces |
| Bitmap<bool>* World::world_pieces |
| Point World::world_pos |
| int World::world_sx = 100 |
| int World::world_sy = 100 |
| int World::world_sz = 1 |