◆ WorldFilterCursor()
| WorldFilterCursor::WorldFilterCursor |
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MainLoopItem * | item, |
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float | start_delta_x, |
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float | end_delta_x, |
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float | start_delta_y, |
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float | end_delta_y, |
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float | start_delta_z, |
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float | end_delta_z ) |
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inline |
◆ Collect()
◆ execute()
| virtual void WorldFilterCursor::execute |
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MainLoopEnv & | e | ) |
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inlinevirtual |
◆ FirstFrame()
| virtual void WorldFilterCursor::FirstFrame |
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inlinevirtual |
◆ handle_event()
| virtual void WorldFilterCursor::handle_event |
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MainLoopEvent & | e | ) |
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inlinevirtual |
◆ HeavyPrepare()
| virtual void WorldFilterCursor::HeavyPrepare |
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inlinevirtual |
◆ Prepare()
| virtual void WorldFilterCursor::Prepare |
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inlinevirtual |
◆ setup_filter()
| void WorldFilterCursor::setup_filter |
( |
bool | enable | ) |
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inline |
◆ shader_id()
| virtual std::vector< int > WorldFilterCursor::shader_id |
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inlinevirtual |
The documentation for this class was generated from the following file: