GameApi 28
Library used by GameApi Builder tool
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WorldFilterCursor Class Reference
Inheritance diagram for WorldFilterCursor:
Collaboration diagram for WorldFilterCursor:

Public Member Functions

 WorldFilterCursor (MainLoopItem *item, float start_delta_x, float end_delta_x, float start_delta_y, float end_delta_y, float start_delta_z, float end_delta_z)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
void setup_filter (bool enable)
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ WorldFilterCursor()

WorldFilterCursor::WorldFilterCursor ( MainLoopItem * item,
float start_delta_x,
float end_delta_x,
float start_delta_y,
float end_delta_y,
float start_delta_z,
float end_delta_z )
inline

Member Function Documentation

◆ Collect()

virtual void WorldFilterCursor::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void WorldFilterCursor::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ FirstFrame()

virtual void WorldFilterCursor::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ handle_event()

virtual void WorldFilterCursor::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void WorldFilterCursor::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

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◆ Prepare()

virtual void WorldFilterCursor::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ setup_filter()

void WorldFilterCursor::setup_filter ( bool enable)
inline
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◆ shader_id()

virtual std::vector< int > WorldFilterCursor::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: